Was Sega ALWAYS one to lend its games out to other consoles?
I've seen a lot of Yu Suzuki's games like Afterburner, Outrun, Hang-On, Space Harrier and so on, a lot of what's defined as "classic Sega", was also available on the Turbografx and PCs. There's also the matter of Sonic Pocket Adventure on the Neo Geo Pocket as late as the Dreamcast era. Was Sega just more open to sharing its IP even before they went full third party?
Pretty much just their arcade games. 3rd party companies like Sunsoft and NEC Avenue were reaponsible for the ports.
Though for some odd reason
Penguin Land was ported to gameboy
Fantasy Zone II was ported to nes
yeah I never understood why Sonic was on the Neo Geo Pocket, or Gamecom for that matter.
an even betterer question is why did Sony let Ghostbuster The Videogame be on xbox360 at all let alone let the xbox360 version be the primary development platform meaning their own PS3 got an inferior version. Basically these large companies' left hand never know what their right hand is doing
There are different rights for different media, you shitface. If simply owning an IP was the end of it, then Marvel could just ignore the movie rights it sold off to other movie companies. In the case of the Ghostbusters game, the IP was licensed to the developer, who then decided to go multi with it. I bet next you're going to complain about Ghostbusters being in Lego Dimensions.
I like how Ridge Racer is a famous series owned by a famous company called Namco who isn't owned by Sony and thus can do whatever the fuck they want with their franchise. Jesus Christ.