What are some 3rd gen games with really good art direction? I personally love the cutscenes and art featured in Ninja Gaiden II and III.
Later NES games look consistently great; tile variety/detail and palettes optimized to the motherfucking max; great creativity and ingenuity to push limitations (faux parallax, huge background-based "sprites"); great stuff
Kirby's Adventure, Battletoads, Return of the Joker and Little Samsom are the best looking ones imo
the style in-game is kinda plain but i like the cut scenes
>So... no Game Boy and Color?
GB, GBC and other 8-bit handhelds are fine. I was just saying 3rd gen so as not to be redundant. My bad.
Good to know. The GBC can be insanely pretty.
I really don't know how it works.
Captain Blood, very weird game. This CPC version is supposed to have improvements in gameplay over the Atari ST version. In any case it looks really nice for 8-bit.
It's not the most elaborate or impressive thing, but KDL2 really makes good use of the Super Game Boy. I really wish we had gotten that GBC port in the DX series.
Little Samson is pretty. I like this very detailed dragon.
Because indie game devs are lazy hacks who fail to recognize the amount of effort and detail that went into making old games great and just make ugly pseudo-8bit games with shit art direction.
First of all, you actually feel nostalgic for these old games, and most of these new games are not made with the limit color palette of a NES, so they will look quite different.
There is probably a huge difference in talent and expierence. A lot of indie game developers are programmers first and artists not even second. They use that old style out ot necessity and not choice (okay, nowadays there are a lot of people who do it by choice). But most of the time you get a first product. Those artist that worked at Little Samson, Fish Files and Shantae didn't do that for the first time.
It's pretty neat how they scale or redraw the sprite when you get closer to the camera.