Move right, shoot bad dudes until they blow up, move more right, shoot more bad dudes, shoot a boss until he dies, repeat.
Whatever happened to the run and gun genre? Are they still being made? I love the Metal Slug games for the most part, I love Contra and I love both of the Treasure efforts on the Megadrive. Any recommendations?
Good, good. I liked the top down stages in the Game Boy games and I have been looking for other good top down games ever since. Firemen is pretty great.
And Gunstar Heroes should take a look at Rapid Reload, since that game is heavily inspired by GH.
>Move right, shoot bad dudes until they blow up, move more right, shoot more bad dudes, shoot a boss until he dies, repeat.
Move right (while dodging bullets), shoot bad dudes until they blow up (while dodging bullets), move more right (while dodging bullets), shoot more bad dudes (while dodging bullets), shoot a boss until he dies (while dodging bullets), repeat.
Fixed that for you. You're welcome.
I just cannot get into alien soldier. I think it might have to do with the size of the character sprites. In GH you had so much room to move a round thanks to the relatively small character sprites, but in AS you're fucking huge and so is everything else.
I use to not be able to get into it. The I came to terms with the fact that the game isn't actually a run and gun, it's a boss battle game, and it wants you to make use of everything available to you, all the time.
Counters, Dashes, Shoot Mode Change, The Air Lock, Walking on Ceilings.
Spend some time just playing with the motions of the game. Look at everything as a problem of management. Dash and the FireBird move are critical to the game.
Most of the best run and guns are side-view, But Shock Troopers is amazing, one of my all-time favorite games.
>Look at everything as a problem of management.
I should elaborate further.
You have to manage your space through dashing, manage your weapon ammo by changing weapons, manage your health through counter force, and manage your Firebird usage against the risk of health loss. - And even then, that is sometime an unavoidable risk. Weapon choice also has to be managed, as some weapons are ineffective against armour.
I fucking love Shock Troopers! Great taste, friend.
Another thing that really gets me about Alien Soldier is the controls screen right before you start the first level. I do all the stuff listed and try to get familiar with it, but I know deep down that when I get into a tricky situation the only controls I'm really going to use are jump and shoot, and occasionally weapon switch.
I guess I just need to get some practice in. Also I'm pretty sure sam hyde uses the intro music for Alien Soldier in one of his videos.
I played Demon Front the other day, and it was a pretty nice Metal Slug clone.