We know Nintendo was kinda stingy about the cost of the chip, but what other games would have benefited from it?
Is this the same one that was in Stunt Race FX?
I remember there being some huge deal about that game when it came out, something about "3d like you've never seen it before"
It did look sweet as hell back then, but I wonder if it was really that big of a deal as they made it out to be
Maybe they should have released the chip in some sort of pass-through cart, so it could be used by a lot of games without having to pay for the hardware each and everytime time. Something something 32X.
>Probably sprite rotating and scaling, but anything else?
A handful of objects in the game are 3D models, like doors, as well as the Touch Fuzzy Get Dizzy effect.
> Could those graphics have been achieved without the chip?
Nope. The SNES can't rotate or scale sprites. It can rotate and scale a single background layer, but that's it.
>The SNES can't rotate or scale sprites
...Yeah, I know, that's what I said. But Yoshi's Island's graphics are way more detailed than other SNES games, so I was wondering if this is the work of the SFX2 or just good artists and a big cart.
I remember that ghost boss looked like CGI compared to the rest.
Then the consumer would've footed the cost, while the devs. couldn't have been charged as much. As it was, the way Nintendo did it allowed them to rape the dev. behind the scenes for the cost of using the chip, while cleverly disguising any added cost to the consumer in the form of a higher retail pricetag for the game. And if someone did notice? "Developers set their own MSRP for their games. We merely provide guidance.".
I actually don't know, but a wild guess is that maybe bosses like sluggy the unshaven with that cool wobbly, gooey effect were thanks to the chip, don't remember seeing something like that in other games.