Why can't I find a screenshot of the Famicom version's title screen? Does it not have one or something?
Also Dragon Quest thread.
The first DWM was so many hours of awesome for me. Even only partly knowing what I was doing, I had a blast. My last playthrough, I realized just how broken you could make an individual monster if you bred well.
What the absolute fuck
I couldn't find anything, and when I downloaded roms all I got was this quick bullshit before being thrust into the file selection.
Not that I'm complaining. Thanks, Anon.
I don't think it was better than pokemon, but it's a very close second. I really like DWM's soundtrack, I think it's actually better than Pokemon's.
DWM was the first dragon warrior game I played, and it kind of spoiled me for the rest in the series. I've tried to play the NES titles but they feel so clunky and boring in comparison.
it does not.
the NES version, dragon warrior iii, has a title screen with a dragon, but the original Famicom DQIII has simly a black screen with a small "dragon quest III" text line and then it goes straight to the file select.
I've heard this was because they couldn't fit a title screen due to size memory originally.
Is there any way to turn off bilinear filtering on PSP?
Funny how IV is a bigger game overall, but they could totally fit in a title screen there.
Ah, the march of technology.
I don't own a PSP myself, which is why I was asking. IIRC it's got a resolution of ~480 x 272 pixels, so the options wouldn't seem to be great -
-Tiny 1x scale (160x144), black bars all around
-Cropped 2x (320x288), missing 8 lines off the top/bottom at original resolution
-Nearest neighbor scaling at a non integer resolution
-Blurry as hell bilinear filtering
Retroarch comes with the "quilez.cg" shader which does a pretty good job of only applying bilinear filtering at pixel boundaries, was wondering if it's available on PSP or if it's not compatible with graphics stack etc
>accuses me of eye cancer
>posts shader that looks NOTHING like original hardware
>screenshot not exact multiple of hardware resolution, includes """"artistic"""" boundary
3/10 I replied at least
> using a DMG shader
> intended for a monochrome system
> has the nerve to complain about eye cancer filter
insert meme response here