Post your vector requests and recently done vectors here.
>Previous thread -> >>1767124
READ THE OP BEFORE POSTING!
>Before requesting, here are some tips:
- Request an image ONCE per thread please, and yes, that includes bumps and secondings.
- Check the list below if your request has been fulfilled before.
- All requests are welcome, within reason
- Nobody will waste time trying to vector trace poor quality images, so try to supply screenshots in decent quality.
- Removing the background from an image is a RENDER, NOT a vector. There is a separate thread for renders called the Image modification thread (IMT), please take render requests there.
- Refrain from using a Render for a request and try to find the Original non-rendered image as it is easier for the Vectorist to work on.
- note that overly complicated images are unlikely to be picked up due to their nature
- Requesting images that are "cropped out" on multiple sides, meaning images whose characters do not appear in full, is not reccomended, One side cropped is usually fine, two depends; something like minor cropping of the hair on one side is generally ok as well
>Check these places before requesting:
>Anime vectoring tutorials:
--online viewable guide (Inkscape): http://sites.google.com/site/jjaaba/main
--downloadable guide (Inkscape): http://www.mediafire.com/?xhj5d254zhui0tr
--Illustrator video tutorials: https://www.youtube.com/watch?v=3g0cRvqYRVE
Hello /w/, this is a request and it isn't.
I'm basically looking to improve the quality of Chinatsu, I tried my hand at vectoring her myself, but it just turns out to be such poor quality. Sharpening and messing with the colors makes it worse.
I was curious if someone could help or if I needed a better quality picture. I asked /a/ earlier and they said I'd need to take a screenshot from the BD version, is this true?
Thanks in advance.
Update on this if you are still lurking about requester, progressing pretty slowly though i am going to try and get a fair bit done before Bloodborne comes out on the 25th as that will probably have my complete and undivided attention
If someone could vector this, I'd appreciate it.
Something like this?
Most colors were picked and modified from this fanart: http://danbooru.donmai.us/posts/1422833
I can also just vector that image if you want. It is infinitely cuter in my eyes.
Requesting, thanks in advance!
This seemed pretty cool, so I decided to give it a go.
I know its pretty bad, but I had fun making it.
If you care for a response...
lines are inconsistent between each other and within the lines... see every line for an example
Don't use strokes, I see them in the eye and the eyelashes. They should only be used where the ends are not shown and in moderation, the only good use of excessive stroke use is edges in machined parts.
Repostan my request.
I'm not looking for a vector per se, I just want it to be redone in a high enough resolution to be print ready so I can have Honey on my wall. If you're feeling super generous, I'd love a pink/white background similar to Shadman's art.
More updates for Bell. I'm starting to work on the flowers. I'm wondering if I should go with a light green or a darker green for the leaves. Thoughts?
This is what I would do for colors on the image.
I-if it's not too much trouble, can somebody vector this for me?
What got done on stream tonight.
None rendered images are easier to work with, that's why its in the OP.
Also, could I get the character name? I tried looking up the manga, but I could hardly find anything about it.
can someone please remove the logo in the top right corner?
You want the IMT (Image Modification Thread) not vector.
Re-requesting this little comic and then the girl in that last frame on her own separate. The background, the black bars, even the guy aren't important. If it makes it easier then I'd gladly just take the girl and her box three separate times. (The speech lines, bubble, and motion lines would be nice though) I'd also like to color this image myself, so if the AI file could be uploaded that would be fantastic.
I like the way this came out. Some constructive criticism would be highly appreciated.
Not too bad. Couple things to note:
1) Use two sharp nodes for the blush lines, and angle your lines in a certain direction, either left or right depending on the direction from the original.
2) The blush is fairly strong. Try applying a softer gradient, or spreading the distance between the colors more.
3) Your mouth thickness is inconsistent. Try using sharp nodes at the end. This will allow you to control thickness easier, and generally looks better.
4) Some of your lineart is inconsistent, mainly on her jacket. Some of the thickness on the bottom left side is much thicker than the rest. Pick thicknesses for each section and try to keep that thickness consistent between the objects.
Only thing that's bugging me, is she has circles on one eye, and slits on the other. I'd go with the slits, myself (so they resemble lashes) but either way, I'd stick with one or the other.
Maybe the termination ends to her mouth could be a bit "sharper", and align better with each other <shrugs>...
Nothing else pops out to me, at this time...
If it's not too small to do, I'd like to request the cute little sheep monster please.
Hi there! I'd like some vector of this picture. There too many wp of Kana-chan!
Can you also "rebuild" her ear? Thank you!
Requesting just the characters. No circle needed.
can someone render this so i may spread chaikas approval?
Wasn't sure if you wanted it with some stroke, or just flat colors. I assumed the latter.
I made the guys color white, but the original is a creamy sort of color. I can switch it back, if you want, I just preferred the white.
Lastly, I evened out the dimensions between the two of them.
I made this. Can I get some feedback? And one thing... The jagged, and consistency of the outline is from the original picture.
Also, could anyone tell me how to not make a vector go to butts if I turn it into a wallpaper?
Okay. Here is the image with the colors daul suggested.
After this, just so it stays with my "progress" gif I am going to make, all the updates will have the dark blue dress - this lighter blue dress and its shadows are in a second layer on top of the dark blue that I will have hidden. when finished, I'll post both versions here and a link to the .ai file.
Let me know if you think the colors look okay still, or if I have to make more changes.
>The jagged, and consistency of the outline is from the original picture.
You can leave it in this image, but note that most jagged and inconsistent lineart does not translate to the vector format very well. You are making the image at a much higher resolution, so the cute little flaws in the original low resolution drawing no longer look as good at a higher resolution.
Also, do not use strokes. Most of your internal lineart is all strokes, or lines edited from strokes. Make proper fills with parallel nodes, sharp endpoints and consistent thickness between objects and the image will look infinitely better. Watch/read the tutorials in the OP to understand it more.
>Also, could anyone tell me how to not make a vector go to butts if I turn it into a wallpaper?
This could be a number of issues. Generally, you do not want to export a vector at low PPI. If you did the vector in Illustrator, you have the benefit of opening the vector as a Smart Object in Photoshop. If not, then you should export the image at a much higher resolution and then downscale it in Photoshop. If you are having issues with Windows displaying PNG images as JPG, then there are programs and hotfixes that stop Windows from converting it that you can look up.
Tried sharpening the photo. Hope this helps anyone who would make the vector.
Inkscape vs Illustrator?
I've used both, inkscape more recent, completely out of touch with illustrator now however. It is my understanding illustrator is better handling gradients.
Image related OC, inkscape.
Requesting Sympohgear GX logo vectored without the kana on top of the title, and the English below, blown up to a bigger size if possible.
Both programs suck at gradients, just in different ways. Inkscape spreads the colors across smaller intervals, while Illustrator does it across larger chunks. The banding still looks bad under either one depending on the coloring.
Otherwise, Illustator is better in every other way, besides costing a large amount of money.
I've used both, and both have their strengths and weaknesses.
Illustrator overall wins, though, because if you control your gradients properly and don't make the colors too close to one another, the banding gets minimized.
Inkscape is great for "quick and dirty" work, such as chibis, etc. where you dont' need more complex features and just want to chunk something out in less than 40 minutes, overall.
Also, the mechanics to the pen tool for both gets annoying, but for different reasons: mostly, the way illustrator prioritizes what it selects, and how it determines to add and remove nodes (such as if you delete a node with levers, the nodes on ether side lose that curve, while inkscape keeps the curve and extends the levers at default) or how if you stop a line in inkscape and CTRL-Z to undo that to continue the line, it gets confused and doesn't put in the previos levers, etc.
so really, it depends on what your uses and needs are. I like Illustrator, merely because the gradient mesh tool makes piecing together beads really quickly a godsend, instead of having to make layers, groupings and HOPE it stays together for all 200_ beads you'd have to do.
Hey /w/ I haven't visited you in awhile since I first starting coming to these threads. Anyways, I want to make a vector of pic related but don't know exactly how I should go about coloring it to look close to the original. Do you guys have any ideas? I mean the most obvious would be a gradient mesh but i'm not too good with that and want to know if there are any other ways to go about, maybe even using photoshop or something. and if you guys really think gradient mesh is the only way to get the best result then can you guys suggest some tutorials for learning to use gradient mesh? I know Daul has his tutorial on coloring in the OP but I really don't want to sit through an hour long tutorial to help me learn one tool.
Honestly if you don't have the patience to watch a video on how to use it correctly I don't think gmesh is for you. There is nothing wrong with that, it is not for everyone and you can try other methods that work for you.
That said, if you want a small tutorial you can see this one https://www.youtube.com/watch?v=r8LEKLzRhN0 It is not great for how you would use it but it is one of the best for learning the basics of the tool. Don't try to gmesh the whole object like he does here, you will go mad trying.Instead just add it to sections that need it.
Example, don't gmesh the whole sleeve, just the section that has a single shadow.
Its just that I don't have the time to do it. My vector is probably going to take a week or possibly two and I want to be working on it rather than spending an hour trying to learn the basics of one tool. If I wasn't so busy i'd watch it and probably even the entire series of videos even though I personally think I am already good at vetoring, minus g-mesh of course.
Thanks for the video though
>Its just that I don't have the time to do it. My vector is probably going to take a week or possibly two
How quaint. I have vectors that have taken me over a year to do.
>and I want to be working on it rather than spending an hour trying to learn the basics of one tool.
One hour can save you 15% on car insurance.. er.. isnt' learning the tool going to save you more headache in the long run? I watched the video and it shaved a good 20 hours off of my WH40K vector,if not more, because I knew how the tool worked.
It seems you didn't quite understand what I meant with the blush. I went ahead and did the lines and coloring to show you what I mean. All the blush lines have a two point sharp node system and are curving to the left, and the blush is evenly distributed across all the blush lines, with the blush fading near the ends of the face.
I also did the mouth to highlight some more things. Currently, the mouth looks too stiff, and the expression from the original is dulled heavily. You want to curve the tips at the ends more to give the expression more emphasis. You also want the nodes that bend at the major curve to be less blocky and curve more as well. This may sound like I am being overly pedantic, but that is not the case. The expression from the mouth will make or break an image, and it can take a long time to get right. These are some of the things I learned to speed the process up so I don't sit there working on a mouth for 2 hours.
Last little nitpick is about the shadows on the eye folds. You currently have the shadows peeking through the bottom of both eye folds. you don't want that. You want the shadow to terminate right at the tip at the end. If you are using Illustrator, you have the nice advantage of using Smart Guides, which will help stick to the tip and save time. If you're using Inkscape, then just make sure you get as close as possible.
There are other issues, but not enough to warrant going over. You can move on by this point.
This is what I'm talking about. And like JPGC said, different colors affect the hair.
Update for both the Persona 5 and the Tour Guide from the Underworld requests I'm working on.
Gah - it's been too long - That's not the one I need. I thought you were helping with the multi-person-project persona onw with the robot in the upper-right corner.
Thanks, even though it's the wrong one.
first time doing this. Let me know what you think (for lines inconsistent, please mark it. I appreciate it)
QC your work more when you finish. Put a background behind the image that contrasts the main colors in your image. Light green is almost always a good choice to use.
A lot of the hair screams strokes or stroke to path. This is very clear on the hair that had blunt ends, and the beginning tips also show it. Make fills with parallel nodes and handles. Watch/read the tutorials in the OP to figure out how to do it.
For the eyes, use the circle tool. This will remove the chances of lumpyness and make it looks better. Do the same for the highlights. For the bottom eye folds, do not merge them with the eye. It makes it difficult to properly fill, and looks awkward. Make three separate sections. Do the eye first, then do the fold, and then add the eyelash things on top of it. This will also help with adjusting each area separately and save some headaches.
Again, some areas of the clothing show strokes or stroke to path, mainly the collar and the jewel. For the collar, use fills just like I said for the hair. For the jewel, using a stroke is fine, but you have some lumpyness. Smooth out the nodes at the points highlighted.
All these suggestions will probably be a step backward for you, considering fills are much harder to use, but it is necessary in making good vectors later, so it is definitely worth it. It will take a lot more time than this took for you though, so be prepared.
In addition to what has already been added, here are some things I found.
Note that most times, when dealing with clothing, you want smother ends unstead of sharp. A few exceptions are out there, like ruffles on dresses and lace, but go look at a dress shirt and you'll see that even a "sharp-tipped" point to a collar is still blunted.
I pointed you to places that were good, and used those places as refrences for places you could use some work on.
Also, I found more bleeds. All are on the image, with some of my suggestions as text...
Requesting the art at the right next to the bonus gauge
> I pointed you to places that were good, and used those places as refrences for places you could use some work on.
The arrows point to the good, not the bad. Sorry if you misunderstood...
Is it possible to see the original image, there seems to be a bit of dimensional and perspective issues. The collar is flat, the shoulder has an awkward form. The eyebrows and eyelids aren't showing the form of the head. The earmuff/headphone doesn't imply the right perspective and the bottom doesn't turn in space.
I understand that you were probably referencing TV broadcast version of the anime. And because of that, the animator themselves could have messed up on the drawing. But there seems to be too many for that to be the case.
Did a quick reverse image search of the vector to get it.
Yeah, I should have done that, oh well.
The picture does show the same mistakes, kinda. The form of the arm is implied better in the original, the line shape goes around the shoulder instead of flattening it out. The earmuff/headphone is a BIG mistake. The jaw line is lower in the original which shows more the asymmetry of the 3/4 front shape of the head.
I made a color made line version in flash cs3. Sorry, I wasn't willing to do the plaid ribbon.
To everyone else, I don't want critic; this was a quick and fun hand drawn vector.
I can make the background transparent, but I am not going to add the lines. I made the artistic choice to remove them because the lines were ugly in the original piece. It looks like they used a 2 point line weight in Retas pro, blgh.
sure what do you have in mind? I took several caps when i re-watched and saw the second season. let me know what you think.
liked niko and maki the best then after i watched it again. i was like nozomi is best idol.
Screencaps from anime tend to always be pretty lackluster and boring to vector, due to the low quality. The person may be fine with one of them, but finding a more meaningful and colorful fanart that isn't too ridiculous to vector tends to be more worthwhile to spend the time on.
yeah im looking for some now.
small little mistake in my last image, I corrected it.
I didn't notice this request earlier, but here is one that I did ages ago.
image didnt post, here it is
I still don't like the line work of the image. But I see why you need the lines, so here you go.
Reverse Google Image Search gave me the name of whatever that image is of. Then regular image search for that name, restricted to images greater than 4 MP. Third result is probably what anon is talking about.
Can someone make a render of Vivian from the second ed? left on pick related.
I patched together as much of her as i could, but the colors are all kinds of fucked. therefore i included som other shots of her for the colors.
alright so first try at anything even related to vectoring, eyes are fuckin shit and probably other things that i fucked up so please tell me. gonna go try to do colors now,
There is definitely a ton to work with. There is pretty much no consistency in the lineart all throughout the hair and the face. You need to make sure your nodes are parallel in placement and handles, and pick thicknesses for each area of a drawing, such as hair, skin, clothes, etc. Watch/read the tutorials in the OP to get a better idea of what I am talking about.
A vector of an image from one of my favorite Pixiv artists.
Awesome. Thanks very much.
One thing that I noticed you missed are the hair strand lines next to her neck. But I'm not sure if it looks better with or without them tbh.
Here's a trial wall I made.
I really don't know what to use for the background. Any suggestions?
Finished Rise a while ago, can you add it to the cumulative file? https://mega.co.nz/#!ogNyBLDQ!fHgaQfOqd18iCXvhxUqYIG7xeV7boH5_hMEklfzc5j8
I also noticed, no one is taking care of poor Yukiko? Unless someone else would like to take part in the project, I'll be putting this on my backlog.
I'm doing chie, and the guy upper-middle. I am not good with any of the names, so whomever yukiko is, you'll have to go by position numbers...
P.S. It's good that you are doing this project. When you posted the other images, I thought I had gone even crazier than I am.
Yukiko is on the bottom right, she's associated with the color red. I opened daul's file and it seems she was the only one left to be picked by anyone. Again, this would be a nice opportunity for a newcomer to join in the fun but if no one ends up taking the spot, I don't mind taking care of it. This collaboration project has been dragging for a while and I'd like to see it finished now.
gave this a wack, i could not punish myself with all them lines (also lazy)...gradient sucks but overall how did i do?
Well, you hardly did any of the lines, and the lines that you did do are either strokes, or fills that you managed to make look like strokes, which is never good. The lines are also very rough. You need to have parallel nodes and handles at all times, and minimize the amount of nodes you use to fix both the thickness issues and the roughness issues. Watch/read the tutorials in the OP to understand what I meant more if you are still confused.
Just note that making good vectors takes a lot of time and effort, and if you aren't will to put that in, you won't make it very far. You could probably try out the minimalism thread if this is too much. Your image is very close to fitting those standards, minus the facial features of course.
Then this thread probably isn't for you. We pretty much work on full vectors with complete lineart and coloring. The minimalism thread is more tailored to the minimal lines and coloring than here.
You can still watch/read the tutorials in the OP if you want to get better at lineart though. You definitely have a lot to work with in that department.
see there's the thing...where does in between go? its not like noone wants this kinda stuff, also not that i dont appreciate the advice but you sound like every robot (lines, consistency, etc) ya everyone will need to work on that the first time thats a given.
pros and cons are all a part of constructive critisism
I've seen plenty of minimalist vectors play with lines. I have done a few for fun as well and always posted them in that thread or just on my DA account. I don't tend to post them here, since I treat this as the "full" vector thread. I will of course still post silhouettes or images that have minimal lineart and coloring, but only if that is part of the original image. If it involves any editing or me altering the original heavily and downgrading it to the minimalist style, then I post it elsewhere. It is just my personal opinion though, so it isn't the definitive "right" answer.
As for the advice, yeah it is robotic. That is kind of what vectoring is. You have a system of nodes and handles that create lines. In order to create proper smooth lines, you must make sure all your nodes are parallel in placement, and that the handles are also parallel. You also need to make sure that the thickness between the other lines is consistent so the lineart doesn't look like a mess. I have to be very specific and thorough with the lineart. Anyone that has done vectoring for a while knows this.
I can of course get more specific, but I don't waste my time unless I know the person is going to stick around and keep trying.
>see there's the thing...where does in between go? its not like noone wants this kinda stuff
I'll try to stay open-minded but, here's a better question, is it even needed? If we set aside the practicality of this hybrid vector idea saving time and go for an actual constructive approach, what it does is break the structure of the image and mess the focus and the illusion of depth. I'm not a big fan of minimalistic vectors but I've seen some actual good ones in the past, some with either only a few colors to work with or some that went to the extent of adding in most details, mainly the eyes. There might be a sweet spot to adding in some of the lines and have it look good but the piece you have here isn't convincing.
Aside from the question of where it should go, you didn't do very good on the details themselves. Biggest example of that are the eyelashes, they look extremely lumpy and should instead be sharp and pointy. It's all down to skill with the pentool for those. For the gradient, as I explained in the last thread to the anon tracing the Madoka vector, you can't just throw one in and expect it to fit in, it usually ends up taking the focus and messing the depth perception, here again. If you're going to use gradient in your shading, you have to commit to it and spread it on more elements. As it is, it comes off as a lazy attempt at vectoring. As it's been said, vectoring takes a lot of time, the more time and effort you put in instead of cutting the corners, the better it'll look, it's a fact.
Personally, I think that there's definitely a place for these kind of vectors, the issue is that they aren't common practice and I doubt anyone around could help you correct and better this practice. You can either keep practicing with this mindset and better it yourself or follow the same technique other people have put in place already, this is pretty much how art goes. So again, this is why I'm asking instead, is it even needed?
I see what you're saying about where to post but all I use its 4 Chan. I'm a filthy casual. The minimalism thread would still have a cow if I posted there... Maybe a general art thread should be born for this case.
I made a legitimate attempt at first but saw my lines where all over so I wanted to take a step up from minimalism but not go the full mile. I found that strokes were somewhat appropriate for where I used them, as they stayed true to the original.
For future comments on line consistency might I suggest some kind of quantitative response. I. E. 5/10 I think this would be more useful to the artist instead of, good or the generic work on lines. I'm sure mine isn't great at all
>also not that i dont appreciate the advice but you sound like every robot (lines, consistency, etc) ya everyone will need to work on that the first time thats a given.
"Control! Control! You must learn control!"
THIS is what it's about, people. We harp like robots because it is crucial to how your work is represented! If you get good enough, then when you dont' go with consistent lines, you have a consistent way of doing them - there HAS to be madness and method meshing in order for a thing to be cohesive and aesthetically pleasing, otherwise, the eye, while attracted to it at first, will wander the image into the uncanny valley subconsciously, and then it will no longer be appealing.
So yes, we are going to repeat something like inconsistency is bad, strokes are bad, etc. to newbies, because that is the fundamental mistake they all do. If they didn't do them, there would be no reason to harp.
>gave this a wack, i could not punish myself with all them lines (also lazy)...gradient sucks but overall how did i do?
I know I am getting in on this game late, but the laziness shines through in this, which is sad, because it had such promise to be a good vector.
Also note that, when doing "minimalist" what lines you pick show as much about a picture as what you should have picked. That being said:
* Keeping the lines in the face was good.
* Keeping the ones for the fingers and collars was bad.
* Conversely, the seam lines for the second collar near the scarf could have been used as a concept throughout,and THEN the collar would have looked nice.
* as John said: lose the strokes. Really. It looks like ass.
* you should have done the seam line on her right, like you did for her left - only having the one makes her look fucking lopsided.
* Finally, you could have gotten away with no lines for her fingers, by adding in hints of shadow - you could have gotten away with iot, given the positions of her fingers.
Overall: 4/10, but with the laziness comment, I give it a 2/10 with room for improvement.
A number doesn't really mean anything. This isn't the phone or desktop thread. You are only going to learn by looking at how other people do it, and doing it yourself over and over again. What I write is merely a guideline that you follow in order to get you on the right track in producing something good. If you find it robotic and boring, then you probably aren't interested in figuring out what I meant.
Anyway, I am going to end it there. Here is some cute Touhou. Dropbox link has transparent versions of both expressions (white outline and not), wallpapers with both expressions (white outline and not), as well as white versions of both expressions.
>I'll try to stay open-minded but, here's a better question, is it even needed?
I think it is an interesting approach, but the problem, as stated, is that "sweet spot" for what looks good, and what fails. The problem I see with these "lined" minimalist vectors, is they do either too inconsistent in what they are going to line, or too abrupt wiht the color choices.
When doing a minimalist vector with lines, making the lines the same color palette as the item it is lining would go far in helping to achieve depth with the vector.
So if you have a blue dress - use a dark blue line. If red, then dark red. Black sticks out like a sore thumb, as would white, with the wrong backgrounds, etc.
THe other problem I see is when they decide to use the lines: Lining like that should be used for proper creases in clothing or to accent a piece (like a pocket) that is crucial to the piece - it should not just be used to do separation like fingers - we all KNOW fingers separate! Just like we know that a scarf of one color overlapping another wouldn't need lines, because the "edges" of the colors mark the "lines" for us.
So to the quick of it: it is needed? Not really. Is it something artistic? Yes, if the tools are used right, an aesthetically-pleasing, nuanced minimalistic vector with some details can be just as intriguing as its unlined and lined counterparts. It's just that nobody's using the tools and their brains to make them look a lot better than they do.
Little late to the party but here is my 2 cents
We don't want the stuff because you ignored the points posted in the OP and the flat out stated in your original post that you were lazy with the lines and the gradients sucked.
If you think the work "sucks" and you ask how you did people are going to tell you that you should fix the issues you already know about first and then ask for advice.
But as for actual advice; if you are going for minimal lines you should have the lines make more sense, currently you have them on some fold but not others they are strokes as already mentions and I find that with minimal lines they work better as highlights and to get acrossed detail that you can not get with shapes.
Other problems you have is a lot of the hair lines are rough and in some cased don't make sense. See image.
Also as for images with minimal or no line art I have done several currently working on the Alice vector with no outlines also see:
I guess the Shampoo one I did counts as well?
That is cute.
The vector of Natalie Portman is the one I had in my mind's eye - I had just forgotten that daul had done it, because it's been so long.
Look at how he's used the lines to show the hair, the nose and the headphones to not only give it better clarity, but a sense of depth, as well.
This is perfect use of lines in a minimalist fashion, and the guy that did >>1775727
should learn from it to improve his own skills.