Is that a real thing? I thought that was a spoopyspaghetti
I've also heard the same about GTA SA but never encountered either.
Anyway my favorite horror settings are probably Condemend 1 and like 80% of Condemned 2.
On the subject of VTMB I actually thought the werewolf section was the coolest. Also I don't see how you're calling it a "non horror game" considering you're playing as a vampire who fights other vampires, werewolves, ghosts, fleshmancers, etc even if the game wasn't omg2spookzy all the time doesn't mean it's not horror.
There are some downright terrifying levels, but even just the ones with the super gritty, dirty urban setting full of druggies and homeless people are downright scary and disturbing, in and of themselves.
>>15971090 Actually I have not. Ill be sure to check it out. I have heard good things the few times ive heard it discussed. Thanks for the reccomendation.
>>15971092 Goddamn, those levels were ground breaking as far as gaming goes. Who wouldve thought a game with a guido cop dressed in a leopered skin vest wouldve been one of the freakiest and disturbing games ever made?
The part that (unintentionally?) freaked me out the most was when you bust into that dudes run down, dark, crummy apartment, shoot him with a blood curdling scream and then the TV plays with the "Pink Flamingo".
>"The... Flesh... Of... Fallen... Angels" >"I have no idea what that means" >"AAAAAAAAAAAAAAAAAAAAAAA"
Like wtf? Who comes up with this shit?
Max Payne 3 was good compared to all the other garbage these days, but jesus, the atmosphere of the first just cannot be compared.
>>15971103 >The part that (unintentionally?) freaked me out the most was when you bust into that dudes run down, dark, crummy apartment, shoot him with a blood curdling scream and then the TV plays with the "Pink Flamingo".
Was that in the first or 2nd game? I don't really remember that part.
But both are still excellent. Those long hallways with the echoing screams and trying to balance on those blood lines like a maze. Shit was crazy.
Also. The theme from the first is simply one of the best ever made (in my opinion).
And the end song from 2 ("Late Goodbye") really got me into the band Poets Of The Fall.
>>15971083 >Another weird encounter in SA is the suicidal photographer. The developers put a lot of strange things in SA. Things like this were the reason I loved SA as a kid. A lot of stories about that game are just made-up myths and bullshit, but there are some actual mysterious things in that game and that always made exploring new places the tits. Loved the rural areas and creepy backwoods.
>>15971103 Condemned was one of the first 360 games I ever got because it was discount at the time. Anticipated shit but it turned out to be one of the best horror titles in that generation of consoles in my opinion. Come to think, it got stolen before I ever beat it. Considering downloading the PC version but not having controller support makes me hesitate...
>>15970893 Stalker all the way. I don't consider it a horror game. It's just a game that manages to evoke in a very unique way a depressing yet dynamic world.
Also, Morrowind had a lot of creepy places, like the Vivec sewers, the Ghostgate and ultimately Red Mountain. I also remember the ancestral tombs and the whole mazes of Daedric temples full with fucked up angles and sounds (aside from the ass-raping cultists and monsters)
>>15971141 this, BFG is basically just console port edition though. Just go with the original Doom 3 + HD gfx mods and it will look as good if not better than BFG edition without you losing the ability to mod your game.
Rockstar definitely knows how to make a great atmosphere. The empty places, minimalist synth soundtracks and overall feeling of Manhunt was intense. Especially in the few levels where you hunt the Satanist gangs or the mental patients.
The loading screens in The Warriors made me a bit uneasy due to the synth soundtrack as well.
>>15971124 I don't want to spoil anything but some of the shit that happens in the large underground area about halfway through is genuinely unsettling as fuck. In general the underground in Stalker areas are pretty freaky
>>15971165 Yeah Piggsy. The touch of genuine horror that the game was just itching for.
I remember while searching around levels and there were bathrooms or places with nothing there. I'd swear I'd hear something, be it in my own head or just a little ambient sound in the game. What made it more scary is the perfect setup for a jumpscare that never came. It was exhausting at times being on edge like that.
Also there was the random rabbit suit dude that turned the surrealism up for a bit.
So SO different from the funny, light hearted Postal 2 and Postal 3. Postal 1 is downright dark and disturbing and has some of the most uneasy ambient music ive ever heard in any video game or movie. Postal Dude is basically some guy possesed by demons, and all you do is go around.just killing everybody for no rhyme or reason while dark, foreboding minimalist ambient noise plays in the background. Such a strange game.
>>15971238 Oh yeah. If you look closely at the screen with the red curtain and candles, I think that's taken from Lupino's ritual room. Near the stairs in the back that leads up to the larger area with the boss battle.
That level scared the living shit out of me as a kid. Literally stopped playing the game for like 6 months before I picked it up again and pushed forward. Fuck Ragnarok nightclub. Fuck it with an AIDS dick.
>>15970893 It is great, but non horror games? Surely you don't mean bloodlines, the game about a vampire war brewing, flesh crafting beings, zombies, and a giant werewolf? I get that since you are a vamp too it isn't as scary as it could be, but I'd say it's still a gothic horror setting.
>>15971156 Manhunt is by far my favorite game. I've only a PS2 so that's what I play.
There's one level (forget which but could be the mall level) where the music fucked me up. I'm a full sensory schizophrenic and i could feel the music climbing and hear the words "kill, kill, kill" but idk if it's just me.
Anyone remember Katamari Damacy? It wasn't really creepy, but the animations of the people were off putting.
Never played either Manhunt but I always thought it looked interesting (and brutal) as fuck when I watched YouTube vids of it as a kid. Think it would still be worth playing on PC today? Also was Manhunt 2 capable of being run in 1080p?
>>15971308 >but the animations of the people were off putting Probably because the were modeled like those retro 8-bit games to save hardware usage. Calling anything in Katamari creepy is just plainly stupid.
>>15971313 I think Manhunt was released on PSN fairly recently (not sure if the graphics are redone or not). So possibly Manhunt 2 is in the works or out now. Post PS2 I have always been an Xbot, so I don't know.
Is anybody familiar with the original xbox supposedly playing weird music or saying your name while in 'stand by' mode? I heard something like that recently.
>>15971333 I think the executions were never tampered with in part 1 and 2. They just had to get creative with the zoom and fuzzy VHS tape filter. Not sure about the sound effects though. But who's to say that squishy crunch sound, turning to empty hollow skull effect with the crowbar, isn't how it would sound IRL?
I do know that it got recalled in Australia. Rockstar has always been hard on the Aussies in its games (see GTA's radio) and their shitty ratings is why.
>>15971314 Man, come on. Those faces! When i was younger that part with the little girl was so weird. After you create a constellation she has a cute scene. She says "I can feel it! I can feel the cosmos!" She adds some sort of praise regarding the constellation before spinning into space. While spinning her words trail and echo.
Following the bottom right path out of Skyrim is pretty unnerving. The landscape gets all weird and at a certain point you notice that you are way below sea level. Nothing but the deep dark depths of some fantasy world's ocean to embrace you when quite possibly fall through.
>>15970893 everyone who posts the ocean view either hasn't played past it or hasn't played bloodlines at all. Grouts mansion is "scarier" since there's things there that actually pose danger to you. Theres literally 0 risk of dying unless you do it to yourself in ocean view.
>>15970893 Not scary, but intriguing as hell. I also made a dank conspiracy theory in my head, which seems to be pretty legit. Glunmar must have been an independent statelet, like all of the Rhodok kingdom before the lord of Culmarr Castle (one of the most important pathways to the Rhodoks) blocked the passageway which happens to be beside it. Then, King Graveth forced Glunmar into submission, but its people resisted (hence the Glaives and javelins being buried onto the ground). After some fights, Glunmar was taken by the Rhodoks, but the Swadian weaponry leaves me totally clueless. Maybe the Glunmar-ians were so strong that a temporary Rhodok-Swadian co-operation was needed to take them down.
>>15971290 The thing is, when you're Tremere master race with a Blokk that you can unload on a nigga while blasting them with BLOOD STRIKE, the things that go bump in the night tend to get bumped off pretty quickly.
>be playing FarCry 3 >in the middle of nowhere stalking a deer >prone in tall grass, sneeking towards the deer with knife drawn >"I'm gonna cut you up good bitch" >notices a flash of orange to the left >Graaaaaaaaarrrrrr!!!!!!! >motherfucking tiger jumps out of nowhere and starts ripping into the deer >nope.jpg >i stand up and start running away like a faggot, hoping the tiger hasn't seen me >hears noise behind me >turns around >Graaaaarr!!!!!!!! >drops the controller and shits a brick >dies a bloody tiger-related death
>>15971233 The flood was also this force that almost felt like it was encroaching on all life in the universe Removing it from the franchise was an incredibly stupid mive wouldn't be surprised if they brought them back with a bullshit excuse
Inspired and on-location filming there for the horror movie Session 9, which I recommend if you haven't seen it.
>>15971541 The other people mentioning Manhunt have inspired me to try it again. Back when I first played it, I was much younger (its a very old game), and I was disgusted by the premise and the killing.
I was worried about starting to play this game today , mostly worried that the graphics would be so shitty that it would ruin the fun. I've been playing for an hour now, and with a modern PC it is absolutely playable, and the atmosphere and the premise is still sickening, but I can enjoy it more. It's still bleak and brutal and filled with scumbags and makes you uncomfortable.
I remember there was some scary parts in Ocarina of Time and Majoras Mask. I still think this is why that ben shit really caught on a few years ago.
Fighting Baron Samedi in Goldeneye64.
Body Harvest. Its a 3rd person sci-fi game where insectoid aliens are invading. And there's a bunch of cars you can get in and drive around. Being that it was on N64, the game is really desolate which coupled with the bugs, makes the whole thing creepy. The team that made this went on to make Manhunt.
>>15971376 Except the mansion wasn't scary at all Just a bunch of insane people mumbling to themselves while loopy music plays and you listen to his weird recordings Lol, seeing it written that way makes it sound scary but I didn't think it was, just really strange.
Back when I was a kid, my parents bought me a lot of bootleg and pirated games, one of those was Spyro 3 and I could never play it because I was so scared with this song (and it played at the very start of the game)
This wasn't shit compared to the creepy cult basement with all the buried kids
That shit ruined my fucking soul and as a result, that level and game encouraged me to take up law enforcement. Currently an MA in the US Navy, in two years I will be out and then I hitting the police academy so I can promptly tell the pointman to "get out of my spot, sir"
>>15972708 Glad to see someone else who played that game. The mansion level with the coffins in the basement and the re-spawning enemies. The sunken ship level with the zombie divers. The music in some areas https://www.youtube.com/watch?v=UQCTVs7Aql0
>>15971299 >Thief I know I'm late, but you're pretty much right. Especially thief 1 and 3, the second game had some weird areas, but none of them was scary.
There are 2 locations I love to hate: the Haunted Cathedral (Thief 1) and the orphanage (Thief 3). The former was the only mission I had to complete with a walkthrough because that place made me too scared to think straight. I was much younger back then, it probably amplified the effect. The orphanage was fucked up as well, it didn't scare me as much as the Haunted Cathedral, but I had goosebumps during that mission.
Other than that, any underground complex in Stalker. Snorks weren't scary, but the other things you could find (or just hear) there certainly were. Jesus fuck, I still remember that one place where bloodsucker rushed you out of fucking nowhere. Even after reloading I couldn't force myself to go further. I knew it was there, waiting for me. I certainly didn't want to face it again. In the end I just stood there for about 15 minutes before I got my shit together and went to kill the mutant.
>>15972984 I couldn't get Thief 1 and 2 to work on my pc, but jesus, I shat some severe bricks playing through the cradle. I even quit somewhere in that level and didn't continue for a few weeks. Mind you this was when I wasn't that very experienced with horror games.
I should download them and try them again, since all my copies have disappeared.
Also true dat on the stalker labs. They've got some disurbing, mouse clenching moments. The noises the Burers made and the damn poltergeists constantly throwing shit at you.
>be green text guy again >be playing Fallout 3 for the first time >hits level 10, decides to go for a wander >finds vault 108 >oooiwonderwhatsinthere?.jpg >enters, all is quiet, goes into one of the first rooms >hears.. "hahaa Haaa garryyy" >mfw my name is gary >turns around and gets hit in the face with a bat by some crazy guy, also called gary >nopeholyshitwtf.jpg >flies back up the stairs and nopes out of vault 108
>goes back 10 levels later with Dogmeat and burns place to the ground
One of the few times in a game that I've turned white through fear
I just started playing the game Stranded Deep last night. It's a survival game where you end up on a deserted island after a plane crash in the pacific ocean. Anyway you can craft and dive to catch fish and explore wrecks and travel to abandoned seaforts and tons of cool shit, but the game is so fucking eerie >plants blowing in the breeze in the dead of night on the deserted island sound like footsteps >spooky as fuck music when you go diving and theres a shark nearby >diving into pitch black deep water looking for resources >Rusted seaforts that creak and groan a lot, making it sound like someone else is there The feeling of isolation in the game really gets to you, especially when you're on a life raft and a tiger shark is bumping the damn thing to knock you off
I remember playing this at a friends house one time when I was maybe 4 or 5, very very very young. and it froze at the exact point in the pic, but damn it was purrrrty scary up to that point, I have no idea why I can remember that so well.
>>15974582 i was playing it again a couple weeks ago but i got stuck at the end when all the ghosts come out of the vortex and you have to kill them all in a certain time frame... shit got annoying real fucking quick.
>>15974890 No I'm just so fucking jumpy. >TFW me and gf both walk really quietly and both jumpy as fuck >scare the living fuck out of each other multiple times a day >start knocking on door frames softly before we enter rooms >knocking scares the crap out of each other >mfw I walk past windows and the reflection in the corner of my eye scares the shit out of me
Fucking sucks. Getting all those adrenaline rushes several times a day is really fucking draining.
>>15974929 I have anxiety too, and I don`t get it nearly as fucked up as you do, but I find the screamers to be more tiresome than anything, since they do fucking startle me. And I like that but I also dislike it because my symptoms flare up.
But eitherway, this got me thinking about how fun it`d be to do this with my girlfriend, just sit there together and fucking have fun jumping and trying to figure out how to outrun these fucking creepy ass fuckers.
>>15975388 Your definition was paranormal means horror, which is wrong. And Manhunt is definitely a horror game, it's got a horror based atmosphere, horror based portrayal, it's probably the closest thing we'll get that successfully recreates a slasher atmosphere, except the normie is the killer the weirdo are all the victims he goes through in the night.
I mean it's gameplay is action, but it's also puzzle solving, like Resident Evil is a horror game but it's gameplay is action, exploring, puzzle solving and whatever.
I don't know, people are on the money with Hitman's ghost easter egg, but saying Manhunt isn't a horror game is kind of reaching. And I don't knwo where people get this idea that Thrillers are like sophisticated horror films, they're just movies that focus on HOW the person is going to get through this, as opposed to mysteries which is when the person needs to find out WHY instead of knowing everything and trying to overcome.
>>15975434 This is true, I find Silence Of The Lambs to be like a drama at it's core, with layers of both mystery and thriller elements layered on top, but for some reason a lot of people tend to think of it as a horror film because audiences back then probably didn't know how to take such a widely revered, wildly released, and yet disturbing/dark type of film that it's all they had. It's kind of been cleared up now with all those Ashley Judd Alex Cross films coming out in the late 90s setting the tone for these procedural mysteries. And to add a contrast to those type of "real world" disturbing films, we have realistic, grounded in reality but obviously still horror-based films like Wolf Creek, Hostel, and High Tension.
>>15976458 I actually was just playing it earlier for the first time in a while, and at a certain point in the airboat section I saw him walking across a catwalk into a door just as you drive by So I take it back, I just never noticed him Do you know of any other spots where you can see him?
>>15976494 In EP1 there's a part where if you go the wrong direction (from where it looks like you should be going anyway) he pops up on a small TV for a few seconds along with some weird music. https://www.youtube.com/watch?v=1usq2s_2F2A
>>15977055 yes but I wish I had saved it for my second time through A lot of their dialogue heavily hints at spoilers and stuff you otherwise wouldn't have noticed Luckily it's vague enough that it won't give anything away on the first time through
Okay so near the end of Pyschonauts is this part where you go through an abandon asylum. This shit frightened the fuck out of me when I was a kid. They did a really god job of making you unsure that you're being stalked by someone as you progressed higher and higher up.
This severed head lying around in a corner of a quake 3 map. It was supposed to be a fun easter egg, apparently it's one of the devs or something. And I mean the game had the gibs and blood everywhere and all, but it's always just ghouls or robots or aliens you shoot, this guy and his modern day glasses gave me the fucking creeps when I first stumbled upon this.
The first Scarecrow encounter in Batman: Arkham Asylum was pretty unsettling. Quiet whispers from the morgue, a never ending series of morgues, pretend game glitches and forced game overs, replaying the opening scene with Batman tied up in a straight jacket. All high quality spoops where I wasn't looking for them.
Also, The Sorrow's boss battle in MGS3: Snake Eater. Spooky music, spooky ghosts, spooky sounds and images, and you have to kill yourself and get a game over to continue the game.
While we're on Metal Gear, let's look at Raiden's time on Arsenal Gear in MGS2. From the point that the Colonel AI starts to wig out is the point that my arsehole puckers. That guy is deeply unsettling. Up to that point you've been playing a special ops agent battling terrorists. You've met the legend Solid Snake who has quickly changed sides and given you up to the terrorists.
Then your CO gets on the telephone and tells you it's all been a simulation, you've been playing too long and turn off the console. Your girlfriend gets in on it before they start spouting spooky gibberish. You're locked naked in a freezing cold corridor that may well be your grave and your CO is a skeleton telling you about the time he was abducted by aliens.
>>15973477 YES. first time I encountered that piano when I was like 7 or so, it got me so fucking good that I would refuse to even go to big boos haunt. after my first encounter with those surprise bombs, though, sm64 just became a paranoid nopefest for me. I wouldn't even leave the game unpaused for fear that something horrific would happen to Mario if I left him sleeping too long.
>>15977067 i have a feeling this aron is going to start talking to me... i should think of something smart to say first... whys he looking at me that way?... wait im talking and this isn't in my head... denial. the dialog in this game is the best ever written
I've always found that isolation in games is the scariest thing. Horror games just don't do anything for me because the scares are supposed to happen. But whenever i'm playing a game, especially one that seems to be very innocent (the Animaniacs game for ps2 is my prime example of this) when there is no one around in a fairly vast landscape or the world feels particularly empty (also seen in the forests in GTA SA) this disturbs me to no end. Am I the only one?
>>15971118 >wandering through the countryside forest >didn't know about the "ghost cars", which spawn beaten up and on top of a hill so they roll >one comes right at me >I look, no driver, no lights >lose my shit
i know this is probably the most autistic post in this thread but my first time playing minecraft nd night time rolled around i actually shat bricks. i thought it was a game about making shitty little huts and killing pigs. this was before there was much info on it too, like way back in the alpha
First encounter with Queen Gohma. The ReDeads. Most part of the Shadow Temple (Dead Hand included). The Bottom of the Well. The original islamic chant at the Fire Temple. The Forest Temple eerie theme. The WallMasters. The Floormasters. The Skulltulla house was kinda spoopy.
Personally, I wasn't scared but most of the previous things as a child, but I remember that the Spirit Temple used to give me nightmares, and I don't know why.
>>15970893 That last level thing for fable 2, where you were suck in a seeming paradise with your dead sister for what could be an eternity... Reminded me of a book, The thief of always; it tricked newcomers into staying forever in bliss until the house eventually turned dark and twisted and ...
Ok, so after reading this thread last night, and also hearing about Condemned from sooooo many different people I got it from Steam tonight.
Now, im not trying to be 2spoopy4u, and maybe this something that was scary back in 2005 when it was a 'first of its kind' thing, but...Im not getting any tension or spoops from this in the LEAST. I dont know if that other games have upped my ante over the years, or its the mood im in, or what...but so far its really bad game mechanics plus crackheads with 2x4's. I can go down the street and play this IRL. Do I have to just roll with it and it gets better 4 or 5 hours in? I want to like this but....shits weak' yo. Why u do dis /x/?
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